About Me
Tech Skills
Soft Skills
My Journey
Software Developer at AHEAD Automotive GmbH
Promoted to Software Developer. Continuing to build out Qira, an AI repair assistant for mechanics, with growing ownership over architecture and delivery.
Junior Software Developer at AHEAD Automotive GmbH
Worked on Qira, a AI Repair assistant for mechanics. Developing features and improving user experience. Also provided technical support for company software (Google Workspace, CRM, etc.).
Internship Games Programmer at Ergofox GmbH
Created several prototypes exploring different genres and mechanics for Ergogames, a subset of serious games focused on health and preventive care.
Freelance Game Developer at BlueGoo Games
Worked on SpaceChef, an upcoming space exploring, cooking game with a twist. Developed core gameplay mechanics and collaborated with artists to create engaging environments.
Games Programming Exploration
Started taking online courses to further hone my skills in the arts of videogame programming. Explored various game engines and programming languages.
Master's Degree in Computer Games Technology at Abertay University
Graduated with merit. Focused on game development, programming, and design. Developed a strong foundation in game mechanics and narrative design.
Bachelor's Degree in Computer Science at Mazoon University
Graduated with distinction. Studied computer science fundamentals, programming languages, and software development.
Side Quests
Touching Grass (On a Bike, or a Boat)
When I'm not building digital worlds, I'm outside exploring the real one: traveling everywhere I can talk my way into a visa for, sailing, and cycling. I did also join a sword-fighting club, if that still counts.
Fantasy Worlds, Preferably From the Couch
Horizon's post-apocalyptic sprawl, the Witcher's monster-filled backroads, Assassin's Creed's ancient rooftops, and the grim darkness of Warhammer 40K all tickle my fancy — alongside a good book, deep lore, and anything Wes Anderson puts out.
Game Jams & D&D
Dungeons & Dragons regularly inspires my game narratives, and I jump into game jams to stay creative and collaborate with game dev friends under tight deadlines.