About Me

Tech Skills

Unity EngineUnreal EngineC#C++JavaScriptTypeScriptReactNextJSThreeJSGame DesignGame MechanicsNarrative DesignLevel Design

Soft Skills

Team LeadershipProject ManagementCommunicationProblem SolvingCollaborationAdaptabilityVibe Coding

My Journey

Jan 2026 - Present

Software Developer at AHEAD Automotive GmbH

Promoted to Software Developer. Continuing to build out Qira, an AI repair assistant for mechanics, with growing ownership over architecture and delivery.

2024 - 2025

Junior Software Developer at AHEAD Automotive GmbH

Worked on Qira, a AI Repair assistant for mechanics. Developing features and improving user experience. Also provided technical support for company software (Google Workspace, CRM, etc.).

2022 - 2024

Internship Games Programmer at Ergofox GmbH

Created several prototypes exploring different genres and mechanics for Ergogames, a subset of serious games focused on health and preventive care.

2021 - 2024

Freelance Game Developer at BlueGoo Games

Worked on SpaceChef, an upcoming space exploring, cooking game with a twist. Developed core gameplay mechanics and collaborated with artists to create engaging environments.

2019 - 2021

Games Programming Exploration

Started taking online courses to further hone my skills in the arts of videogame programming. Explored various game engines and programming languages.

2018 - 2019

Master's Degree in Computer Games Technology at Abertay University

Graduated with merit. Focused on game development, programming, and design. Developed a strong foundation in game mechanics and narrative design.

2015 - 2018

Bachelor's Degree in Computer Science at Mazoon University

Graduated with distinction. Studied computer science fundamentals, programming languages, and software development.

Side Quests

Touching Grass (On a Bike, or a Boat)

When I'm not building digital worlds, I'm outside exploring the real one: traveling everywhere I can talk my way into a visa for, sailing, and cycling. I did also join a sword-fighting club, if that still counts.

Fantasy Worlds, Preferably From the Couch

Horizon's post-apocalyptic sprawl, the Witcher's monster-filled backroads, Assassin's Creed's ancient rooftops, and the grim darkness of Warhammer 40K all tickle my fancy — alongside a good book, deep lore, and anything Wes Anderson puts out.

Game Jams & D&D

Dungeons & Dragons regularly inspires my game narratives, and I jump into game jams to stay creative and collaborate with game dev friends under tight deadlines.